The guidelines developed through Carnegie Mellon's Design for Wearability research state that wearable artifacts need to be designed with a humanistic form language. That is, they need to be concave on the inside surface to accommodate for the body's curves, and convex on the outside surface to deflect bumps and to stabilize the form on the body.
As I've mentioned in previous posts, I get concerned about rectangular tech gadgets that are billed as "wearable" simply because they are small, strapped to some part of the body, or hung from the neck. Yet this currently seems to be a popular design/marketing strategy.
So just for fun, and to make a not-so-subtle point, I decided to strap several common rectangular objects to a friend's arm. Hopefully the idea of wearable Elvis playing cards seems as ridiculous to you as it does to me! Tic tac, anyone?
- Thanks to my faithful model Ellen!